CREATION AND APPLICATION OF THREE EDUCATIONAL PLATFORMS IN THE PROCESS OF STRENGTHENING STEAM LEARNING.
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Nargiza Sadriddinovna Zakirova, Shahlo Ibraximovna Abdullayeva, G. N. Y. (2022). CREATION AND APPLICATION OF THREE EDUCATIONAL PLATFORMS IN THE PROCESS OF STRENGTHENING STEAM LEARNING. Confrencea, 4(4), 117–131. Retrieved from https://confrencea.org/index.php/confrenceas/article/view/128

Abstract

technology, Education- this also includes programming and robotics, as well as ART - art, i.e. learning at the level of art and skill, using computer programs, techniques and technologies, teaching the mathematical laws by which programs or technology are controlled, this is training in the direction of several sciences. This includes Mathematics - Mathematics. Without knowing the laws of which it is impossible to define and establish, to understand the essence of a particular development, its
technology and application, the laws of its work.

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