USING GAMIFICATION TO INCREASE STUDENT MOTIVATION IN FOREIGN LANGUAGE CLASSES
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How to Cite

Shavkatovna , . A. M. . . (2026). USING GAMIFICATION TO INCREASE STUDENT MOTIVATION IN FOREIGN LANGUAGE CLASSES . Confrencea, 6(6), 79–82. Retrieved from https://confrencea.org/index.php/confrenceas/article/view/2020

Abstract

in the article, the author considers the concept of gamification and the
influence of this style on the interest and motivation of students in a foreign
language. The types of motivation are also analyzed, as are its psychological
personality traits and key aspects that connect gamification. The author describes
learning platforms that combine elements of the game and allow you to achieve a
high level of motivation.

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